Non-commercial Work
Most of my non-commercial work in games comes about from participating in game jams and student projects during my time in university. These are games in which I explore my creative interests, do some experimenting and collaborate with fellow developers.
Influenza Board Game
Roles: game design, game art, user testing.
Influenza is a cooperative card game where players work together to curb an influenza variant pandemic by creating a vaccination plan, and keeping alive the most characters possible.
The game was created while working for my University’s Film & Media Arts Dept. as a student-monitor in 2019. The assignment was to assist a PhD. candidate in her research about education through games by designing a game that taught through its mechanics instead of typical gamification of educational content, that could be played in any classroom regardless of number of players or tech-access.
Player number: 1 to 6 (recommended is 5)
Play time: 20-30min