
Non-commercial Work
Most of my non-commercial work in games comes about from participating in game jams and student projects during my time in university. These are games in which I explore my creative interests, do some experimenting and collaborate with fellow developers.
Have a Good One! (GameJam+ 2020) - Game design, mission/narrative design, dialog design, game art.
Gilt & Good Graces (BA Degree 3rd year final project) - Game design, narrative design, UI/UX design, game art, writing, programming.
company (Global Game Jam 2019) - Game design, programming.
Painting of an Old Man (Horror Game Jam 2018) - Game design, game art.
The Third Eye of the Gazelle (Neuro Game Jam 2018) - Game design, game art.
Qarin (BA Degree 1st year final project) - Game design, narrative design, level design, art direction, game art.
Influenza Board Game
Roles: game design, game art, user testing.
Influenza is a cooperative card game where players work together to curb an influenza variant pandemic by creating a vaccination plan, and keeping alive the most characters possible.
The game was created while working for my University’s Film & Media Arts Dept. as a student-monitor in 2019. The assignment was to assist a PhD. candidate in her research about education through games by designing a game that taught through its mechanics instead of typical gamification of educational content, that could be played in any classroom regardless of number of players or tech-access.
Player number: 1 to 6 (recommended is 5)
Play time: 20-30min